BioTek VSTi UI
- Client: Tracktion
- Skills: Software, Tracktion, UI
Tracktion approached me about designing the user interface for their very first 3rd-party available stand-alone virtual instrument plugin and I could not have been more excited to take on this project. The plugin, called BioTek, should be officially launched and available for purchase sometime in October, and features a unique way of handling patches.
The source sounds for it’s presets come from a massive and underutilized nature sound set: waterfalls, birds, wind, crickets and other things you would here in places humans were sparse. The XY controller in the middle behaves differently for different patches; on some patches it will morph the sound frequency itself, distorting or otherwise modifying the patch into something much more dirty, contemporary and urban, but in other patches it will start adding arpaggiated drum patterns, additional pads or clanking noises. In patches like this, as you move the handle around the XY area the different sound layers will recede, open up a filter, change the pattern or switch off completely. You also have a great deal of control using the master controls: envelope, filters, oscillators, LFOs and effects. These are dynamic and will change function depending on the patch. Each patch also has a macro control (linear on the upper left) that is unique to each patch and is defined by the plugin sound designer.
The main graphic in the middle animates from nature to cityscape based on the coordinates of the XY controller.
This product does not have any physical packaging, but there was digital artwork created, as well as a software box mock-up for use around the internet.